![]() If Curse of the Labyrinth merges Downpour or Dross, there will be two "mirror" Boss Rooms.If Curse of the Labyrinth takes effect during Chapter 1, taking the door that spawns after the second boss room will lead to Downpour II or Dross II.With the Curse of the Labyrinth, it is possible to teleport into the second Boss Room and completely skip the first.Because Curse of the Labyrinth causes the two floors in a chapter to merge, the Devil Room can be encountered in Basement I, Cellar I, or Burning Basement I, and the chances to do so are lowered as usual if Isaac takes red heart damage.If Curse of the Labyrinth is encountered in Basement, Cellar, or the Burning Basement, both Treasure Room doors will be unlocked.Curse of the Labyrinth can spawn the same boss in both rooms on one floor.This makes the chance of getting cursed on floors without Curse of the Labyrinth 1/6, or 5/12 or 5/18 for Hard Mode if Isaac has been defeated.If Curse of the Labyrinth is picked on a floor it cannot spawn on, such as the second floor of any chapter, Greed Mode, or on any chapters post-Womb, no curses will be active for the floor.All curses have an equal, 1/6 chance of occurring.Odds of getting a curse vary with progression, increasing over time. This curse currently isn't achievable naturally in game. Merges normal-sized rooms into 2x2, 1x2, 2x1, or L-shaped rooms while narrow rooms are not affected (further confimation needed). Found only in the Cursed! challenge or when playing with the "CVRS ED" seed. Merges the two floors of a chapter the resulting XL floor contains two Boss Rooms, two items, and counts as two floors.Ĭhanges normal doors into cursed doors. All health is still be tracked as normal, and Isaac still urinates on the floor by the door when he enters a room at half a heart of total HP.Īlso removes the Holy Mantle icon from the HUD.Īppears only on the first floor of a chapter. Removes Isaac's health from the HUD, leaving the player unable to see how many hearts remain of any kind. ![]() Occasionally, discovered rooms with identical door layouts can swap contents, without a screen-shake or sound effect.Ĭurse of the Maze now only teleports Isaac into uncleared rooms, and no longer triggers a screen-shake. For example, entering the room on the right may instead take Isaac to the room on the left. Removes the map from the HUD, similarly to the Amnesia pill, and increases the possible total room count of the current floor by 4.Įntering a new room (including teleporting) will occasionally take Isaac to the wrong room, with a screen-shake and sound effect to indicate the jump. The aura of light around Isaac is now much larger, but the darkness outside it is much darker. Fire, explosions, and lasers will all cast light as normal, as will red creep. Rooms are occasionally filled with swarms of intangible glowing particles. The floor is much darker, and is only barely lit by Isaac's natural aura. The possible curses are:Īll item sprites are replaced with a question mark and are not revealed until they are picked up. Each curse only lasts for the current floor. Every floor Isaac reaches has a chance to be cursed, which hides or alters game elements to make the floor more difficult to complete.
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